Milestones
From TACWiki
Sprint 1:
* Implement basic structure of Dungeon game. [x]Loading XML data [x]converting XML data to load level [x]Basic update structure [x]Data structures of the levels [x]Input [x]Game Flow [x]Collision [X]Implement Menus []Difficulty [x]Game play programming
Sprint 2:
* Implement more complex Dungeon game functions [x]Traps/Enemies [X]Stealth bar [x]Player abilities [x]AI Logic [X]placeholder UI
Sprint 3:
* Implement Hacking Phase, aka Embedded Figures test [x]Create hackable objects [x]Placeholder graphics for hacking phase [X]Logging [x]integrate into level
Sprint 4:
* Implement Sally Anne [X]Implement first theory of mind question [X]implement 2nd theory of mind question [x]Tie into level progression [X]Logging
Sprint 5:
* Implement Rewards []Implement a system for rewarding the player []calculate total rewards based of performance in mini game []tie to colony simulator * Tutorial []yep * Implement easy access trial modifiers to mini game menu
Sprint 6:
* Implement Map Editor [X]Read/Write/edit XML data containing tileset information for world/level/room
Sprint 7:
* Implement Player Profiles [X]Keep track of missions played/progression made
Sprint 8:
* Create new levels and obstacles.