Milestones

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Revision as of 07:40, 28 July 2008 by Orosz (Talk | contribs)

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Sprint 1:

 * Implement basic structure of Dungeon game.
    [x]Loading XML data
    [x]converting XML data to load level
    [x]Basic update structure
    [x]Data structures of the levels
    [x]Input
    [x]Game Flow
    [x]Collision
    []Implement Menus
    []Difficulty
    [x]Game play programming

Sprint 2:

 * Implement more complex Dungeon game functions
    [x]Traps/Enemies
    []Stealth bar
    [x]Player abilities
    [x]AI Logic
    []placeholder UI
    []Integrate the player 'PDA' (multitool) 
         []Use player abilities through tool
         []placeholder UI

Sprint 3:

 * Implement Hacking Phase, aka Embedded Figures test
    [x]Create hackable objects
    [x]Placeholder graphics for hacking phase
    []Logging
    [x]integrate into level


Sprint 4:

 * Implement Sally Anne
    []Implement first theory of mind question
    []implement 2nd theory of mind question
    [x]Tie into level progression
    []Logging

Sprint 5:

 * Implement Rewards
    []Implement a system for rewarding the player
    []calculate total rewards based of performance in mini game
    []tie to colony simulator
 * Tutorial
    []yep
 * Implement easy access trial modifiers to mini game menu

Sprint 6:

 * Implement Map Editor
    []Read/Write/edit XML data containing tileset information for world/level/room


Sprint 7:

 * Implement Player Profiles
    []Keep track of missions played/progression made


Sprint 8:

 * Create new levels and obstacles.