Difference between revisions of "Milestones"

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Line 8: Line 8:
 
     [x]Game Flow
 
     [x]Game Flow
 
     [x]Collision
 
     [x]Collision
     []Implement Menus
+
     [X]Implement Menus
 
     []Difficulty
 
     []Difficulty
 
     [x]Game play programming
 
     [x]Game play programming
Line 16: Line 16:
 
   * Implement more complex Dungeon game functions
 
   * Implement more complex Dungeon game functions
 
     [x]Traps/Enemies
 
     [x]Traps/Enemies
     []Stealth bar
+
     [X]Stealth bar
 
     [x]Player abilities
 
     [x]Player abilities
 
     [x]AI Logic
 
     [x]AI Logic
     []placeholder UI
+
     [X]placeholder UI
    []Integrate the player 'PDA' (multitool)
+
   
          []Use player abilities through tool
+
          []placeholder UI
+
 
+
 
Sprint 3:
 
Sprint 3:
 
   * Implement Hacking Phase, aka Embedded Figures test
 
   * Implement Hacking Phase, aka Embedded Figures test
 
     [x]Create hackable objects
 
     [x]Create hackable objects
 
     [x]Placeholder graphics for hacking phase
 
     [x]Placeholder graphics for hacking phase
     []Logging
+
     [X]Logging
 
     [x]integrate into level
 
     [x]integrate into level
  
Line 34: Line 31:
 
Sprint 4:
 
Sprint 4:
 
   * Implement Sally Anne
 
   * Implement Sally Anne
     []Implement first theory of mind question
+
     [X]Implement first theory of mind question
     []implement 2nd theory of mind question
+
     [X]implement 2nd theory of mind question
 
     [x]Tie into level progression
 
     [x]Tie into level progression
     []Logging
+
     [X]Logging
  
 
Sprint 5:
 
Sprint 5:
Line 50: Line 47:
 
Sprint 6:
 
Sprint 6:
 
   * Implement Map Editor
 
   * Implement Map Editor
     []Read/Write/edit XML data containing tileset information for world/level/room
+
     [X]Read/Write/edit XML data containing tileset information for world/level/room
  
  
 
Sprint 7:
 
Sprint 7:
 
   * Implement Player Profiles
 
   * Implement Player Profiles
     []Keep track of missions played/progression made
+
     [X]Keep track of missions played/progression made
  
  
 
Sprint 8:  
 
Sprint 8:  
 
   * Create new levels and obstacles.
 
   * Create new levels and obstacles.

Latest revision as of 00:52, 19 January 2009

Sprint 1:

 * Implement basic structure of Dungeon game.
    [x]Loading XML data
    [x]converting XML data to load level
    [x]Basic update structure
    [x]Data structures of the levels
    [x]Input
    [x]Game Flow
    [x]Collision
    [X]Implement Menus
    []Difficulty
    [x]Game play programming

Sprint 2:

 * Implement more complex Dungeon game functions
    [x]Traps/Enemies
    [X]Stealth bar
    [x]Player abilities
    [x]AI Logic
    [X]placeholder UI
   

Sprint 3:

 * Implement Hacking Phase, aka Embedded Figures test
    [x]Create hackable objects
    [x]Placeholder graphics for hacking phase
    [X]Logging
    [x]integrate into level


Sprint 4:

 * Implement Sally Anne
    [X]Implement first theory of mind question
    [X]implement 2nd theory of mind question
    [x]Tie into level progression
    [X]Logging

Sprint 5:

 * Implement Rewards
    []Implement a system for rewarding the player
    []calculate total rewards based of performance in mini game
    []tie to colony simulator
 * Tutorial
    []yep
 * Implement easy access trial modifiers to mini game menu

Sprint 6:

 * Implement Map Editor
    [X]Read/Write/edit XML data containing tileset information for world/level/room


Sprint 7:

 * Implement Player Profiles
    [X]Keep track of missions played/progression made


Sprint 8:

 * Create new levels and obstacles.