Difference between revisions of "Milestones"

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Line 1: Line 1:
 
 
Sprint 1:  
 
Sprint 1:  
 
   * Implement basic structure of Dungeon game.
 
   * Implement basic structure of Dungeon game.
Line 11: Line 10:
 
     []Implement Menus
 
     []Implement Menus
 
     []Difficulty
 
     []Difficulty
 +
    []Game play programming
 
   
 
   
  

Revision as of 11:39, 9 June 2008

Sprint 1:

 * Implement basic structure of Dungeon game.
    []Loading XML data
    []converting XML data to load level
    []Basic update structure
    []Data structures of the levels
    []Input
    []Game Flow
    []Collision
    []Implement Menus
    []Difficulty
    []Game play programming

Sprint 2:

 * Implement more complex Dungeon game functions
    []Traps/Enemies
    []Stealth bar
    []Player abilities
    []AI Logic
    []placeholder UI
    []Integrate the player 'PDA' (multitool) 
         []Use player abilities through tool
         []placeholder UI

Sprint 3:

 * Implement Hacking Phase, aka Embedded Figures test
    []Create hackable objects
    []Placeholder graphics for hacking phase
    []Logging
    []integrate into level


Sprint 4:

 * Implement Sally Anne
    []Implement first theory of mind question
    []implement 2nd theory of mind question
    []Tie into level progression
    []Logging

Sprint 5:

 * Implement Rewards
    []Implement a system for rewarding the player
    []calculate total rewards based of performance in mini game
    []tie to colony simulator
 * Tutorial
    []yep
 * Implement easy access trial modifiers to mini game menu

Sprint 6:

 * Implement Map Editor
    []Read/Write/edit XML data containing tileset information for world/level/room


Sprint 7:

 * Implement Player Profiles
    []Keep track of missions played/progression made


Sprint 8:

 * Create new levels and obstacles.