Difference between revisions of "Milestones"
From TACWiki
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Sprint 1: | Sprint 1: | ||
* Implement basic structure of Dungeon game. | * Implement basic structure of Dungeon game. | ||
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[]Implement Menus | []Implement Menus | ||
[]Difficulty | []Difficulty | ||
+ | []Game play programming | ||
Revision as of 11:39, 9 June 2008
Sprint 1:
* Implement basic structure of Dungeon game. []Loading XML data []converting XML data to load level []Basic update structure []Data structures of the levels []Input []Game Flow []Collision []Implement Menus []Difficulty []Game play programming
Sprint 2:
* Implement more complex Dungeon game functions []Traps/Enemies []Stealth bar []Player abilities []AI Logic []placeholder UI []Integrate the player 'PDA' (multitool) []Use player abilities through tool []placeholder UI
Sprint 3:
* Implement Hacking Phase, aka Embedded Figures test []Create hackable objects []Placeholder graphics for hacking phase []Logging []integrate into level
Sprint 4:
* Implement Sally Anne []Implement first theory of mind question []implement 2nd theory of mind question []Tie into level progression []Logging
Sprint 5:
* Implement Rewards []Implement a system for rewarding the player []calculate total rewards based of performance in mini game []tie to colony simulator * Tutorial []yep * Implement easy access trial modifiers to mini game menu
Sprint 6:
* Implement Map Editor []Read/Write/edit XML data containing tileset information for world/level/room
Sprint 7:
* Implement Player Profiles []Keep track of missions played/progression made
Sprint 8:
* Create new levels and obstacles.