Difference between revisions of "Milestones"
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Line 1: | Line 1: | ||
Sprint 1: | Sprint 1: | ||
* Implement basic structure of Dungeon game. | * Implement basic structure of Dungeon game. | ||
− | []Loading XML data | + | [x]Loading XML data |
− | []converting XML data to load level | + | [x]converting XML data to load level |
− | []Basic update structure | + | [x]Basic update structure |
− | []Data structures of the levels | + | [x]Data structures of the levels |
− | []Input | + | [x]Input |
− | []Game Flow | + | [x]Game Flow |
− | []Collision | + | [x]Collision |
− | []Implement Menus | + | [X]Implement Menus |
[]Difficulty | []Difficulty | ||
− | []Game play programming | + | [x]Game play programming |
Sprint 2: | Sprint 2: | ||
* Implement more complex Dungeon game functions | * Implement more complex Dungeon game functions | ||
− | []Traps/Enemies | + | [x]Traps/Enemies |
− | []Stealth bar | + | [X]Stealth bar |
− | []Player abilities | + | [x]Player abilities |
− | []AI Logic | + | [x]AI Logic |
− | []placeholder UI | + | [X]placeholder UI |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
Sprint 3: | Sprint 3: | ||
* Implement Hacking Phase, aka Embedded Figures test | * Implement Hacking Phase, aka Embedded Figures test | ||
− | []Create hackable objects | + | [x]Create hackable objects |
− | []Placeholder graphics for hacking phase | + | [x]Placeholder graphics for hacking phase |
− | []Logging | + | [X]Logging |
− | []integrate into level | + | [x]integrate into level |
Sprint 4: | Sprint 4: | ||
* Implement Sally Anne | * Implement Sally Anne | ||
− | []Implement first theory of mind question | + | [X]Implement first theory of mind question |
− | []implement 2nd theory of mind question | + | [X]implement 2nd theory of mind question |
− | []Tie into level progression | + | [x]Tie into level progression |
− | []Logging | + | [X]Logging |
Sprint 5: | Sprint 5: | ||
Line 50: | Line 47: | ||
Sprint 6: | Sprint 6: | ||
* Implement Map Editor | * Implement Map Editor | ||
− | []Read/Write/edit XML data containing tileset information for world/level/room | + | [X]Read/Write/edit XML data containing tileset information for world/level/room |
Sprint 7: | Sprint 7: | ||
* Implement Player Profiles | * Implement Player Profiles | ||
− | []Keep track of missions played/progression made | + | [X]Keep track of missions played/progression made |
Sprint 8: | Sprint 8: | ||
* Create new levels and obstacles. | * Create new levels and obstacles. |
Latest revision as of 00:52, 19 January 2009
Sprint 1:
* Implement basic structure of Dungeon game. [x]Loading XML data [x]converting XML data to load level [x]Basic update structure [x]Data structures of the levels [x]Input [x]Game Flow [x]Collision [X]Implement Menus []Difficulty [x]Game play programming
Sprint 2:
* Implement more complex Dungeon game functions [x]Traps/Enemies [X]Stealth bar [x]Player abilities [x]AI Logic [X]placeholder UI
Sprint 3:
* Implement Hacking Phase, aka Embedded Figures test [x]Create hackable objects [x]Placeholder graphics for hacking phase [X]Logging [x]integrate into level
Sprint 4:
* Implement Sally Anne [X]Implement first theory of mind question [X]implement 2nd theory of mind question [x]Tie into level progression [X]Logging
Sprint 5:
* Implement Rewards []Implement a system for rewarding the player []calculate total rewards based of performance in mini game []tie to colony simulator * Tutorial []yep * Implement easy access trial modifiers to mini game menu
Sprint 6:
* Implement Map Editor [X]Read/Write/edit XML data containing tileset information for world/level/room
Sprint 7:
* Implement Player Profiles [X]Keep track of missions played/progression made
Sprint 8:
* Create new levels and obstacles.