Difference between revisions of "Milestones"
From TACWiki
Line 1: | Line 1: | ||
Sprint 1: | Sprint 1: | ||
* Implement basic structure of Dungeon game. | * Implement basic structure of Dungeon game. | ||
− | []Loading XML data | + | [x]Loading XML data |
− | []converting XML data to load level | + | [x]converting XML data to load level |
− | []Basic update structure | + | [x]Basic update structure |
− | []Data structures of the levels | + | [x]Data structures of the levels |
− | []Input | + | [x]Input |
− | []Game Flow | + | [x]Game Flow |
− | []Collision | + | [x]Collision |
[]Implement Menus | []Implement Menus | ||
[]Difficulty | []Difficulty | ||
− | []Game play programming | + | [x]Game play programming |
Sprint 2: | Sprint 2: | ||
* Implement more complex Dungeon game functions | * Implement more complex Dungeon game functions | ||
− | []Traps/Enemies | + | [x]Traps/Enemies |
[]Stealth bar | []Stealth bar | ||
− | []Player abilities | + | [x]Player abilities |
− | []AI Logic | + | [x]AI Logic |
[]placeholder UI | []placeholder UI | ||
[]Integrate the player 'PDA' (multitool) | []Integrate the player 'PDA' (multitool) | ||
Line 26: | Line 26: | ||
Sprint 3: | Sprint 3: | ||
* Implement Hacking Phase, aka Embedded Figures test | * Implement Hacking Phase, aka Embedded Figures test | ||
− | []Create hackable objects | + | [x]Create hackable objects |
− | []Placeholder graphics for hacking phase | + | [x]Placeholder graphics for hacking phase |
[]Logging | []Logging | ||
− | []integrate into level | + | [x]integrate into level |
Line 36: | Line 36: | ||
[]Implement first theory of mind question | []Implement first theory of mind question | ||
[]implement 2nd theory of mind question | []implement 2nd theory of mind question | ||
− | []Tie into level progression | + | [x]Tie into level progression |
[]Logging | []Logging | ||
Revision as of 07:40, 28 July 2008
Sprint 1:
* Implement basic structure of Dungeon game. [x]Loading XML data [x]converting XML data to load level [x]Basic update structure [x]Data structures of the levels [x]Input [x]Game Flow [x]Collision []Implement Menus []Difficulty [x]Game play programming
Sprint 2:
* Implement more complex Dungeon game functions [x]Traps/Enemies []Stealth bar [x]Player abilities [x]AI Logic []placeholder UI []Integrate the player 'PDA' (multitool) []Use player abilities through tool []placeholder UI
Sprint 3:
* Implement Hacking Phase, aka Embedded Figures test [x]Create hackable objects [x]Placeholder graphics for hacking phase []Logging [x]integrate into level
Sprint 4:
* Implement Sally Anne []Implement first theory of mind question []implement 2nd theory of mind question [x]Tie into level progression []Logging
Sprint 5:
* Implement Rewards []Implement a system for rewarding the player []calculate total rewards based of performance in mini game []tie to colony simulator * Tutorial []yep * Implement easy access trial modifiers to mini game menu
Sprint 6:
* Implement Map Editor []Read/Write/edit XML data containing tileset information for world/level/room
Sprint 7:
* Implement Player Profiles []Keep track of missions played/progression made
Sprint 8:
* Create new levels and obstacles.