Art Assets and Tracking

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Revision as of 06:12, 5 August 2008 by Orosz (Talk | contribs) (Look and Feel)

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Look and Feel

We're going for a Sci-Fi look that's somewhere between World of Warcraft and Starcraft, a bright upbeat mood. For the color pallet something like Age of Empires, bright base colors with taste full splashes of color that highlight buildings and units. Our buildings should represent free floating entities in space that are connected via a transportation system. This is similar to how Bio Shock represents Rapture, underwater buildings connected via tubes, but ours will be in space and not in the 1920's.


Requirements

Models

Models should follow the look and feel specifications.

Complexity

Models should be complex, but still keep a low polygon count. Model complexity and polygon limits will be further defined as we do more extensive testing of our 3D Engine.

Textures

All textures should be included in the model file. If they can't be extracted form the SketchUp file then they will also need to be included as *.png files. Textures file dimension should in power of twos( 2x2,4x4,16x16,32x32,64x64, etc) and should be kept as small as reasonably possible.

Submission

Models will be uploaded to the Google Warehouse. Depending on our needs we may also need to have the models uploaded to a folder on our SVN repository.

Colony Simulation

Models

Asset Name Description Artist Assigned Status
Asset 1 This is a demo asset, just used to show that the table can be made this way. I can technically type as much text in here as I want and the browser should hopefully resize this. I guess we'll see :P John Doe Assigned

Textures

Sounds

Meteor Madness

Models

Textures

Sounds

Hacker Havoc

Models

Textures

Sounds

Stellar Prospector

Models

Textures

Sounds