Art Assets and Tracking

From TACWiki
Revision as of 07:51, 5 August 2008 by Orosz (Talk | contribs) (Models)

Jump to: navigation, search

Look and Feel

We're going for a Sci-Fi look that's somewhere between World of Warcraft and Starcraft, a bright upbeat mood. For the color pallet something like Age of Empires, bright base colors with taste full splashes of color that highlight buildings and units. Our buildings should represent free floating entities in space that are connected via a transportation system. This is similar to how Bio Shock represents Rapture, underwater buildings connected via tubes, but ours will be in space and not in the 1920's.


Requirements

Models

Models should follow the look and feel specifications. Models should be able to be placed or combined as in a tile based system.

Complexity

Models should be complex, but still keep a low polygon count. Model complexity and polygon limits will be further defined as we do more extensive testing of our 3D Engine.

Textures

All textures should be included in the model file. If they can't be extracted form the SketchUp file then they will also need to be included as *.png files. Textures file dimension should in power of twos( 2x2,4x4,16x16,32x32,64x64, etc) and should be kept as small as reasonably possible.

Submission

Models will be uploaded to the Google Warehouse. Depending on our needs we may also need to have the models uploaded to a folder on our SVN repository.

Colony Simulation

Models

Asset Name Description Artist Assigned Status Priority
Residential Structure Ecodome like, Futuristic Apartment Complex, Spinning Space station (The kind that makes artificial gravity) Medium
Life Support Production Large Building, Pumps, Solar Panels, Water works, Greenhouse like Medium
Asteroid Gatherer Asteroid Drilling/Mining structure High
Gas Gatherer Gas Collection Vacum/Pump structure Medium
Advanced Resource Gatherer Gatherer Worm hole gatherer, Element Zero producer Low
Asteroid Node Raw asteroid floating in space, multiple colours High
Gas Node Raw gas cloud in space, couple different colours and size High
Advanced Node Something advanced and space looking Low
Consumer Buildings Refineries, Industrial Plants, Farm Structure High
Resource Tubes Cylindrical, Translucent,Connect(corners, T, Cross +) High
LifeSupport Tubes Transport people and life support resources,Connect(corners, T, Cross +) Medium
Resource Crates/Pods Different Crates, barrels, canisters for resources as they travel through tubes (Iron,Carbon,Helium,Oxygen,Hydrogen) Medium
Icons Icons for buildings and resources Low

Textures

Sounds

Meteor Madness

Models

Textures

Sounds

Hacker Havoc

Models

Textures

Sounds

Stellar Prospector

Models

Textures

Sounds