Difference between revisions of "Art Assets and Tracking"
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− | Models should follow the look and feel specifications. | + | Models should follow the look and feel specifications. Models should be able to be placed or combined as in a tile based system. |
===Complexity=== | ===Complexity=== |
Revision as of 07:51, 5 August 2008
Contents
Look and Feel
We're going for a Sci-Fi look that's somewhere between World of Warcraft and Starcraft, a bright upbeat mood. For the color pallet something like Age of Empires, bright base colors with taste full splashes of color that highlight buildings and units. Our buildings should represent free floating entities in space that are connected via a transportation system. This is similar to how Bio Shock represents Rapture, underwater buildings connected via tubes, but ours will be in space and not in the 1920's.
Requirements
Models
Models should follow the look and feel specifications. Models should be able to be placed or combined as in a tile based system.
Complexity
Models should be complex, but still keep a low polygon count. Model complexity and polygon limits will be further defined as we do more extensive testing of our 3D Engine.
Textures
All textures should be included in the model file. If they can't be extracted form the SketchUp file then they will also need to be included as *.png files. Textures file dimension should in power of twos( 2x2,4x4,16x16,32x32,64x64, etc) and should be kept as small as reasonably possible.
Submission
Models will be uploaded to the Google Warehouse. Depending on our needs we may also need to have the models uploaded to a folder on our SVN repository.
Colony Simulation
Models
Asset Name | Description | Artist Assigned | Status | Priority |
---|---|---|---|---|
Residential Structure | Ecodome like, Futuristic Apartment Complex, Spinning Space station (The kind that makes artificial gravity) | Medium | ||
Life Support Production | Large Building, Pumps, Solar Panels, Water works, Greenhouse like | Medium | ||
Asteroid Gatherer | Asteroid Drilling/Mining structure | High | ||
Gas Gatherer | Gas Collection Vacum/Pump structure | Medium | ||
Advanced Resource Gatherer Gatherer | Worm hole gatherer, Element Zero producer | Low | ||
Asteroid Node | Raw asteroid floating in space, multiple colours | High | ||
Gas Node | Raw gas cloud in space, couple different colours and size | High | ||
Advanced Node | Something advanced and space looking | Low | ||
Consumer Buildings | Refineries, Industrial Plants, Farm Structure | High | ||
Resource Tubes | Cylindrical, Translucent,Connect(corners, T, Cross +) | High | ||
LifeSupport Tubes | Transport people and life support resources,Connect(corners, T, Cross +) | Medium | ||
Resource Crates/Pods | Different Crates, barrels, canisters for resources as they travel through tubes (Iron,Carbon,Helium,Oxygen,Hydrogen) | Medium | ||
Icons | Icons for buildings and resources | Low |