Difference between revisions of "Mini Game Scenarios"
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(New page: ==Mini-game Ideas== *Successfully completing a mini-game can upgrade or improve efficiency of a building or technology. ===Medicine=== *Mixing/Alchemy/Pharmacy/Herbology *Repairing an arm/...) |
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+ | ==Scenarios== | ||
+ | <table style="border: solid;"> | ||
+ | <tr><th>Inside Colony</th><th>Both</th><th>Outside Colony</th></tr> | ||
+ | <tr><td>Medicine/Hospital</td><td>Resource Gathering/Mining</td><td>Navigation</td></tr> | ||
+ | <tr><td>Research/Edumacation/Monkey Test Labs</td><td>Repairs Planets</td></tr> | ||
+ | <tr><td>Farms/Agriculture</td><td>Asteroids</td><td>Meteors/Comets</td></tr> | ||
+ | <tr><td>Factories/Industry</td><td>Aliens/ETs/space pirates/ninjas</td><td>Black Holes</td></tr> | ||
+ | <tr><td>Power</td><td>Plants</td><td>Gravity</td></tr> | ||
+ | <tr><td>Leisure/Recreation</td><td>Space Fishing</td></tr> | ||
+ | <tr><td>Construction/Architecture</td><td>Refueling</td></tr> | ||
+ | </table> | ||
+ | |||
==Mini-game Ideas== | ==Mini-game Ideas== | ||
*Successfully completing a mini-game can upgrade or improve efficiency of a building or technology. | *Successfully completing a mini-game can upgrade or improve efficiency of a building or technology. |
Latest revision as of 17:12, 17 June 2008
Contents
[hide]Scenarios
Inside Colony | Both | Outside Colony |
---|---|---|
Medicine/Hospital | Resource Gathering/Mining | Navigation |
Research/Edumacation/Monkey Test Labs | Repairs Planets | |
Farms/Agriculture | Asteroids | Meteors/Comets |
Factories/Industry | Aliens/ETs/space pirates/ninjas | Black Holes |
Power | Plants | Gravity |
Leisure/Recreation | Space Fishing | |
Construction/Architecture | Refueling |
Mini-game Ideas
- Successfully completing a mini-game can upgrade or improve efficiency of a building or technology.
Medicine
- Mixing/Alchemy/Pharmacy/Herbology
- Repairing an arm/Operating room
Research/Education
- Trick question game (test for literal interpretation?)
- Memory games
Farm/Agriculture
- Farm simulation
- Harvesting game – picking ripe foods (symbolic cue)
- Livestock Breeding / Crossbreeding (like chocobos)
Factory/Industry
- Factory frenzy
- Quality assurance – item inspection
- Circuit boards / electronics
- Toys
- Spaceships
- Assembly Line / Building product
Power Plant
- Solar panel construction (like Tetris)
Leisure
- Theme park
- Carnival games
- Ring toss
- Water guns
- Duck slinger
- Baseball throw
- Catching goldfish
Construction/Architecture
- Lego style – replicating things
- Finding flaws in blueprints (similar to quality assurance)
- Making cement
- Terrain (de)formation
- Sims type of house creation
Resource Gathering/Mining
- Puzzle style – like columns
- Breakout
- Picture finding (Where’s Waldo)
- Detecting and collecting asteroids
Repairs
- Tetris type game, carpentry
- Glass crack repair
- Electric repair
- mess of wires, line up and connect the correct ones
- Forced scrolling
- clear a path through asteroid belt
- dodging asteroids – like Battletoads, show blinking alert, move left or right
- Mazes
- Sound / sonar
Aliens, etc..
- Defense game (Spaceship Shenanigans)
- Diplomacy
Gravity
- Inside core of colony – physics puzzles to fix gravity
- (use (planetary) gravity in navigation)
Refueling
- Line up the fuel pump with the ship - precision flying
- Pipe organizing