Difference between revisions of "TODO List"
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==Tier I (must eventually be implemented)== | ==Tier I (must eventually be implemented)== | ||
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* Add the appropriate copyright information (see GNU public license) to each file and a file in the build with the copyright info | * Add the appropriate copyright information (see GNU public license) to each file and a file in the build with the copyright info | ||
* Make fonts resolution dependent. Right now their physical size is in pixels so their display size changes as resolution changes. | * Make fonts resolution dependent. Right now their physical size is in pixels so their display size changes as resolution changes. | ||
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** Change all the tutorials to allow the user to repeat sections until they are ready to progress | ** Change all the tutorials to allow the user to repeat sections until they are ready to progress | ||
** Implement a "tutorial menu" that allows users to jump to one particular section and then return to the menu. This option should only be available after the tutorial has been played once through. | ** Implement a "tutorial menu" that allows users to jump to one particular section and then return to the menu. This option should only be available after the tutorial has been played once through. | ||
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==Tier II (should eventually be implemented)== | ==Tier II (should eventually be implemented)== | ||
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* Load all content in overloads of Microsoft.Xna.Framework.Game.LoadGraphicsContent() and unload them in ...UnloadGraphicsContent() | * Load all content in overloads of Microsoft.Xna.Framework.Game.LoadGraphicsContent() and unload them in ...UnloadGraphicsContent() | ||
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==Tier III (would be nice to have, but definitely not necessary)== | ==Tier III (would be nice to have, but definitely not necessary)== | ||
* Voice overs for dialog | * Voice overs for dialog |
Latest revision as of 13:12, 4 September 2009
This is the communal TODO list. Use it to store tasks that will be done several weeks from now or have no particular dev assigned to them. This is obviously not a complete list, but should contain all of the major tasks that are planned, but are not currently being worked on.
Tier I (must eventually be implemented)
- Add the appropriate copyright information (see GNU public license) to each file and a file in the build with the copyright info
- Make fonts resolution dependent. Right now their physical size is in pixels so their display size changes as resolution changes.
- Implement some form Jump/Goto in the ScriptManager Lua Interpreter.
- Change all the tutorials to allow the user to repeat sections until they are ready to progress
- Implement a "tutorial menu" that allows users to jump to one particular section and then return to the menu. This option should only be available after the tutorial has been played once through.
Tier II (should eventually be implemented)
- Load all content in overloads of Microsoft.Xna.Framework.Game.LoadGraphicsContent() and unload them in ...UnloadGraphicsContent()
Tier III (would be nice to have, but definitely not necessary)
- Voice overs for dialog